# Original art and motion

Original art direction for A Map of Quiet Places: an ivory ceramic vessel with a curved pearl solar sail, quiet cosmic currents, unusual remembered landmarks, midnight blue, muted turquoise and pale apricot. The images were generated specifically for this game with OpenAI image generation, then integrated into original SwiftUI/SpriteKit scenes. No third-party game sprites were copied. Previous games' art was preserved and not used as runtime art.

The `Artwork/Concept-reference` files preserve the previously proposed concept as a reference. The finished V1 assets are:

| Runtime asset | Original generated source ID | Use |
| --- | --- | --- |
| Ship | exec-82b70b87-e8b1-4ad0-a66f-ced4cfd7cf23 | Ivory hull, brass ribs, warm windows and asymmetric crescent sail |
| Universe | exec-23d471a0-73da-4ae1-85ef-35a140e7736f | Portrait midnight sky with subtle turquoise currents and edge silhouettes |
| Region0 | exec-0cb43cb0-4ce2-4385-ab10-07d0aaef643a | Lighthouse, folded moon, glass grove and listening observatory |
| Region1 | exec-9bd7ea98-0911-438b-985a-ca1954c01531 | Porcelain shore, floating library, comet cradle and twin meridian towers |
| Region2 | exec-128e7ecd-a91a-4df3-84eb-26b7e8a421fe | Anchorless garden, far bell, woven arch and final haven |
| AppIcon | exec-0551b669-98ef-4451-9b6c-f2917a7add56 | Full-bleed opaque square crescent-sail vessel and a quiet current |

Each regional source is a four-quadrant sprite sheet. Original complete images live in the asset catalogue; runtime cropping produces twelve distinct landmark textures. Pure black sprite backgrounds use screen compositing over the space environment. The icon's unmodified source is retained in `Artwork/Icon-source.png`; its catalogue copy is resampled to Apple's 1024-pixel icon requirement.

Art prompts specified complete isolated silhouettes, painterly sculpted ceramic/stone surfaces, readable small-screen detail, restrained glow and no text, logo, UI or watermark. Each output was visually inspected. The app-host suite checks the ship/background and twelve distinct, populated landmark images.

SpriteKit animates the vessel's sail and slow bob, curved passing currents, up to four visible scout representations and collection rings. The sail becomes slightly wider with equipment. The number of illustrated scouts represents a fleet; income uses the full actual count. Destination artwork changes with the chosen route. Arrival sheets and the connected atlas give discovered places a lasting visual presence.

New Bearings and Passing the Atlas have distinct full-screen transitions and original audio cues. Reduce Motion suppresses decorative scene movement and shortens the transition. Haptics are independently optional. No random particle storms, flash effects or precision targets are used.

Launch art is a static, centred vessel and title on a dark background. Dusk and Night use explicit readable colours; Device follows the system appearance. App Store screenshots are exported directly from XCTest captures without fabricated gameplay or added graphics.
