# Stilllight · original artwork

Art direction: faceted petal star; warm gold, pearl and muted lavender; deep indigo; rounded celestial companions; restrained bloom. The earlier Stilllight concept was supplied as a visual reference and copied read-only into Artwork. Emberwake assets were not reused. Production raster artwork was newly generated with OpenAI image generation for this project on 8 September 2026, selected and integrated by Codex. These assets are AI-generated original compositions, not hand-painted claims or licensed sprites from another game.

## Production assets

| Asset | Source output | Use |
|---|---|---|
| Star.png | exec-f7b23252-5b86-498b-b011-8d0cab42bfc2.png | Central star, title, launch and prestige |
| Companions.png | exec-d1655347-6945-4da9-85ac-ea6c20160d38.png | Six sprites in a 3×2 atlas |
| Universe.png | exec-eb509868-3e6e-43a1-a994-2dfec542dd46.png | Portrait nebula and forgotten arches |
| AppIcon/icon.png | exec-30234f66-96b6-427e-be93-418960e71f0e.png | Opaque 1024×1024 App Store icon |

The star and companion images have solid black backgrounds, intentionally composited with additive/screen blending in the app. Runtime texture rectangles select the six atlas cells without stretching or baking other characters into each sprite. Icon resizing to Apple's required dimensions is the only production image-file processing. A first attempt with a baked checkerboard was discarded and is not shipped.

## Generation direction retained for reproducibility

Star: preserve the reference's crystalline lotus-like star, a gold diamond centre surrounded by translucent pearl/lavender petal facets and fine gold seams. Isolate one original symmetrical celestial sprite, no lettering, no interface, no additional objects, generous margin. Revision specifically requested pure solid black without checkerboard, grey matte or transparency illustration for clean additive compositing.

Companions: one consistent original sprite atlas, three columns by two rows, isolated on solid black with equal cell centres and large gutters. Pebble: rounded warm grey stone with tiny gold sprouts. Petal: lavender moon-like creature with petal ears. Tide: pale blue orb with soft fins. Halo: teal moon with a delicate ring. Lantern: amber stone nestled in a crescent. Archive: pearl faceted stone with a fine orbit. Soft toy-like celestial silhouettes, restrained glows, matching the petal star's painted crystal texture. No lettering, interface, grid lines, scenery or borrowed game characters.

Universe: portrait deep indigo space, sparse stars and muted dusty lavender nebula; a faint crescent planet in the upper right and abandoned quiet arches in the lower fifth. Keep the middle spacious and low contrast for the star and readable interface. No lettering or interface, no central star, no excessive bloom.

Icon: a single recognisable crystalline petal star with a warm diamond centre on an opaque deep indigo square, no words, no pre-rounded corners, no border, no fake transparency. Clean silhouette and generous safe margin at small sizes.

These are retained generation-direction summaries, not a claim of byte-for-byte prompt reconstruction. Original tool outputs remain in the Codex generated-image record. The reference and production assets are separate.

## Animation

Code-authored slow ellipse orbits, breathing star, five fading collection motes, companion arrival fades and two different prestige presentations. Constellation points/lines are original coordinate patterns in Catalog.swift. No third-party animation pack. Reduced Motion removes orbit travel, pulses and expanding rings.
